The architecture department recently enjoyed the visit of writer and architect Rúni Weihe, who introduced an assignment based upon the labyrinth. The labyrinth from an architectonic approach have throughout history been starting point for several different interpretations. Way back from the classical and symmetrically constructed one with a central square (for fighting) where the option of getting lost is absent, to the modern arcade-gaming that often use the labyrinth-layout.
Throughout the development the students have challenged the idea of the disoriented labyrinth. They have created spatial representations (models) in the scale of 1:100 and axonometric drawings by hand. All the projects developed differently due to the students individual choice of motive, design, materials and the personal understanding of “the labyrint”.